Ability

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Ability is the atomic unit of anything a character can do — a spell, a physical combat technique, a gathering action (e.g. netting salmon, harpooning), or a utility action (Jump, Blink). Abilities are what get bound to keybinds/hotbar slots.

Abilities

Pneuma Cost Formula: 2ⁿ

Level Requirement Formula: 10n²·2ⁿ

Required Pneuma to Rank Up Ability
Rank (n) Casts (10n²) Pneuma (10n²·2ⁿ)
1 10 20
2 40 160
3 90 720
4 160 2,560
5 250 8,000
6 360 23,040
7 490 62,720
8 640 163,840
9 810 414,720
10 1,000 1,024,000

Total casts (Rank 1 → 10): 3,850

Total Pneuma spent: 1,699,780

This assumes max rank always used

Cleave (Weapon Type)
Rank Pneuma Cost Effect Next Lvl Req
1 2 Next swing will attack all tiles with normal damage of the weapon's element type. Hits can miss. 20
2 4 Next swing will attack all tiles with +1 damage of the weapon's element type. Hits can miss. 160
3 8 Next swing will attack all tiles with +3 damage of the weapon's element type. Hits can miss. 720
4 16 Next swing will attack all tiles with +5 damage of the weapon's element type. Hits can miss. 2,560
5 32 Next swing will attack all tiles with +5 damage of the weapon's element type. Hits cannot miss. 8,000
6 64 Next swing will attack all tiles with +7 damage of the weapon's element type. Hits cannot miss. 23,040
7 128 Next swing will attack all tiles with +10 damage of the weapon's element type. Hits cannot miss. 62,720
8 256 Next swing will attack all tiles with +15 damage of the weapon's element type. Hits cannot miss. 163,840
9 512 Next swing will attack all tiles with +20 damage of the weapon's element type. Hits cannot miss. 414,720
10 1024 Next swing will attack all tiles with +30 damage of the weapon's element type. Hits cannot miss. 1,024,000
Blink (Type-less)
Rank Pneuma Cost Effect Next Lvl Req
1 2 Teleport to a selected tile within 5 tiles (including vertically). 10 second cooldown. 20
2 4 Teleport to a selected tile within 8 tiles (including vertically). 10 second cooldown. 160
3 8 Teleport to a selected tile within 12 tiles (including vertically). 10 second cooldown. 720
4 16 Teleport to a selected tile within 15 tiles (including vertically). 10 second cooldown. 2,560
5 32 Teleport to a selected tile within 20 tiles (including vertically). 10 second cooldown. 8,000
6 64 Teleport to a selected tile within 21 tiles (including vertically). 8 second cooldown. 23,040
7 128 Teleport to a selected tile within 22 tiles (including vertically). 6 second cooldown. 62,720
8 256 Teleport to a selected tile within 23 tiles (including vertically). 4 second cooldown. 163,840
9 512 Teleport to a selected tile within 24 tiles (including vertically). 2 second cooldown. 414,720
10 1024 Teleport to a selected tile within 25 tiles (including vertically). No cooldown. 1,024,000
Fireblast (Fire)
Rank Pneuma Cost Effect Next Lvl Req
1 2 Blast a tile for 5 fire damage. 20
2 4 Blast a tile for 7 fire damage. 160
3 8 Blast a tile for 10 fire damage. 720
4 16 Blast a tile for 14 fire damage. 2,560
5 32 Blast a 3x3 area for 14 fire damage. 8,000
6 64 Blast a 3x3 area for 17 fire damage. 23,040
7 128 Blast a 3x3 area for 20 fire damage. 62,720
8 256 Blast a 3x3 area for 23 fire damage. 163,840
9 512 Blast a 3x3 area for 25 damage. 414,720
10 1024 Blast a 5x5 area for 25 damage. 1,024,000
Slam (Weapon Type)
Rank Pneuma Cost Effect Next Lvl Req
1 2 Slam 2 tiles in front of you for base weapon's element type. 20
2 4 Slam 2 tiles in front of you for +1 damage of weapon's element type. 160
3 8 Slam 2 tiles in front of you for +3 damage of weapon's element type. 720
4 16 Slam 2 tiles in front of you for +5 damage of weapon's element type. 2,560
5 32 Slam 3 tiles in front of you for +5 damage of weapon's element type. 8,000
6 64 Slam 3 tiles in front of you for +7 damage of weapon's element type. 23,040
7 128 Slam 3 tiles in front of you for +10 damage of weapon's element type. 62,720
8 256 Slam 3 tiles in front of you for +14 damage of weapon's element type. 163,840
9 512 Slam 3 tiles in front of you for +19 damage of weapon's element type. 414,720
10 1024 Slam 4 tiles in front of you for +25 damage of weapon's element type. 1,024,000
Whirlwind (Weapon Type)
Rank Pneuma Cost Effect Next Lvl Req
1 2 Spin around in a circle, striking all enemies around you for weapon's base damage of type. 20
2 4 Spin around in a circle, striking all enemies around you for weapon's base damage of type. 160
3 8 Spin around in a circle, striking all enemies around you for weapon's base damage of type. 720
4 16 Spin around in a circle, striking all enemies around you for weapon's base damage of type. 2,560
5 32 Spin around in a circle, striking all enemies within 2 tiles around you for weapon's base damage of type. 8,000
6 64 Spin around in a circle, striking all enemies within 2 tiles around you for weapon's base damage of type. 23,040
7 128 Spin around in a circle, striking all enemies within 2 tiles around you for weapon's base damage of type. 62,720
8 256 Spin around in a circle, striking all enemies within 2 tiles around you for weapon's base damage of type. 163,840
9 512 Spin around in a circle, striking all enemies within 2 tiles around you for weapon's base damage of type. 414,720
10 1024 Spin around in a circle, striking all enemies within 3 tiles around you for weapon's base damage of type. 1,024,000
Cyclone (Air)
Rank Pneuma Cost Effect Next Lvl Req
1 2 Summon a 1x1 cyclone that orbits the caster for 10 seconds, causing 3 air damage to anything it passes through. 20
2 4 Summon a 1x1 cyclone that orbits the caster for 20 seconds, causing 4 air damage to anything it passes through. 160
3 8 Summon a 1x1 cyclone that orbits the caster for 30 seconds, causing 5 air damage to anything it passes through. 720
4 16 Summon a 1x1 cyclone that orbits the caster for 45 seconds, causing 5 air damage to anything it passes through. 2,560
5 32 Summon two 1x1 cyclones that orbit the caster for 10 seconds, causing 5 air damage to anything it passes through. 8,000
6 64 Summon two 1x1 cyclones that orbit the caster for 20 seconds, causing 6 air damage to anything it passes through. 23,040
7 128 Summon two 1x1 cyclones that orbit the caster for 30 seconds, causing 7 air damage to anything it passes through. 62,720
8 256 Summon two 1x1 cyclones that orbit the caster for 45 seconds, causing 8 air damage to anything it passes through. 163,840
9 512 Summon two 1x1 cyclones that orbit the caster for 60 seconds, causing 9 air damage to anything it passes through. 414,720
10 1024 Summon four 1x1 cyclones that orbit the caster for 120 seconds, causing 10 air damage to anything it passes through. 1,024,000


Storm (Water)
Rank Pneuma Cost Effect Next Lvl Req
1 2 Call a storm onto a tile, causing a rain storm to appear for 10 seconds. Any player or NPC who stands on affected tile becomes wet. 20
2 4 Call a storm onto a 2x2 area, causing a rain storm to appear for 10 seconds. Any player or NPC who stands on affected tile becomes wet. 160
3 8 Call a storm onto a 3x3 area, causing a rain storm to appear for 10 seconds. Any player or NPC who stands on affected tile becomes wet. 720
4 16 Call a storm onto a 4x4 area, causing a rain storm to appear for 10 seconds. Any player or NPC who stands on affected tile becomes wet. 2,560
5 32 Call a storm onto a 5x5 area, causing a rain storm to appear for 10 seconds. Any player or NPC who stands on affected tile becomes wet. 8,000
6 64 Call a storm onto a 5x5 area, causing a rain storm to appear for 20 seconds. Any player or NPC who stands on affected tile becomes wet. 23,040
7 128 Call a storm onto a 5x5 area, causing a rain storm to appear for 30 seconds. Any player or NPC who stands on affected tile becomes wet. 62,720
8 256 Call a storm onto a 5x5 area, causing a rain storm to appear for 45 seconds. Any player or NPC who stands on affected tile becomes wet. 163,840
9 512 Call a storm onto a 5x5 area, causing a rain storm to appear for 60 seconds. Any player or NPC who stands on affected tile becomes wet. 414,720
10 1024 Call a storm onto a 6x6 area, causing a rain storm to appear for 120 seconds. Any player or NPC who stands on affected tile becomes wet. 1,024,000


Root (Wood/Nature)
Rank Pneuma Cost Effect Next Lvl Req
1 2 Root combatants on the selected tile in place for 2 seconds. 20
2 4 Root combatants on the selected tile in place for 3 seconds. 160
3 8 Root combatants on the selected tile in place for 4 seconds. 720
4 16 Root combatants on the selected tile in place for 5 seconds. 2,560
5 32 Root combatants in a 3x3 area in place for 5 seconds. 8,000
6 64 Root combatants in a 3x3 area in place for 6 seconds. 23,040
7 128 Root combatants in a 3x3 area in place for 7 seconds. 62,720
8 256 Root combatants in a 3x3 area in place for 8 seconds. 163,840
9 512 Root combatants in a 3x3 area in place for 9 seconds. 414,720
10 1024 Root combatants in a 5x5 area in place for 5 seconds. 1,024,000


Lightning Bolt (Lightning)
Rank Pneuma Cost Effect Next Lvl Req
1 2 Cast a lightning bolt upon a tile, striking the enemy for 3 lightning damage. 20
2 4 Cast a lightning bolt upon a tile, striking the enemy for 5 lightning damage. 160
3 8 Cast a lightning bolt upon a tile, striking the enemy for 7 lightning damage. 720
4 16 Cast a lightning bolt upon a tile, striking the enemy for 10 lightning damage. 2,560
5 32 Cast a lightning bolt upon two selected consecutive tiles, each striking the enemy for 7 lightning damage. 8,000
6 64 Cast a lightning bolt upon two selected consecutive tiles, each striking the enemy for 10 lightning damage. 23,040
7 128 Cast a lightning bolt upon two selected consecutive tiles, each striking the enemy for 14 lightning damage. 62,720
8 256 Cast a lightning bolt upon two selected consecutive tiles, each striking the enemy for 19 lightning damage. 163,840
9 512 Cast a lightning bolt upon two selected consecutive tiles, each striking the enemy for 25 lightning damage. 414,720
10 1024 Cast a lightning bolt upon three selected consecutive tiles, each striking the enemy for 20 lightning damage. 1,024,000
Arctic Winds (Ice)
Rank Pneuma Cost Effect Next Lvl Req
1 2 Let out a burst of frigidly cold air in a 2 tile radius of you, freezing anything it hits in place for 3 seconds. 20
2 4 Let out a burst of frigidly cold air in a 2 tile radius of you, freezing anything it hits in place for 4 seconds. 160
3 8 Let out a burst of frigidly cold air in a 2 tile radius of you, freezing anything it hits in place for 5 seconds. 720
4 16 Let out a burst of frigidly cold air in a 2 tile radius of you, freezing anything it hits in place for 6 seconds. 2,560
5 32 Let out a burst of frigidly cold air in a 3 tile radius of you, freezing anything it hits in place for 6 seconds. 8,000
6 64 Let out a burst of frigidly cold air in a 3 tile radius of you, freezing anything it hits in place for 7 seconds. 23,040
7 128 Let out a burst of frigidly cold air in a 3 tile radius of you, freezing anything it hits in place for 8 seconds. 62,720
8 256 Let out a burst of frigidly cold air in a 3 tile radius of you, freezing anything it hits in place for 9 seconds. 163,840
9 512 Let out a burst of frigidly cold air in a 3 tile radius of you, freezing anything it hits in place for 10 seconds. 414,720
10 1024 Let out a burst of frigidly cold air in a 5 tile radius of you, freezing anything it hits in place for 10 seconds. 1,024,000
River Fishing (Water)
Rank Pneuma Cost Effect Next Lvl Req
1 2 Cast out in an attempt to catch a fish in the river. Upon catching a tier 1 river fish, receive some pneuma. 25% chance of success. 20
2 4 Cast out in an attempt to catch a fish in the river. Upon catching a tier 1 river fish, receive some pneuma. 50% chance of success. 160
3 8 Cast out in an attempt to catch a fish in the river. Upon catching a tier 1 river fish, receive some pneuma. 75% chance of success. 720
4 16 Cast out in an attempt to catch a fish in the river. Upon catching a tier 2 river fish, receive some pneuma. 25% chance of success. 2,560
5 32 Cast out in an attempt to catch a fish in the river. Upon catching a tier 2 river fish, receive some pneuma. 50% chance of success. 8,000
6 64 Cast out in an attempt to catch a fish in the river. Upon catching a tier 2 river fish, receive some pneuma. 75% chance of success. 23,040
7 128 Cast out in an attempt to catch a fish in the river. Upon catching a tier 3 river fish, receive some pneuma. 25% chance of success. 62,720
8 256 Cast out in an attempt to catch a fish in the river. Upon catching a tier 3 river fish, receive some pneuma. 50% chance of success. 163,840
9 512 Cast out in an attempt to catch a fish in the river. Upon catching a tier 3 river fish, receive some pneuma. 75% chance of success. 414,720
10 1024 Cast out in an attempt to catch a fish in the river. Upon catching a tier 4 river fish, receive some pneuma. 25% chance of success. 1,024,000


Logging (Wood/Nature)
Rank Pneuma Cost Effect Next Lvl Req
1 2 Attempt to cut down the tree and gain logs. Able to cut pine, birch, and oak. Gain some pneuma. 25% chance of success. 20
2 4 Attempt to cut down the tree and gain logs. Able to cut pine, birch, and oak. Gain some pneuma. 50% chance of success. 160
3 8 Attempt to cut down the tree and gain logs. Able to cut pine, birch, and oak. Gain some pneuma. 75% chance of success. 720
4 16 Attempt to cut down the tree and gain logs. Able to cut pine, birch, oak, willow, ashwood, [another].. Gain some pneuma. 25% chance of success. 2,560
5 32 Attempt to cut down the tree and gain logs. Able to cut pine, birch, oak, willow, ashwood, [another].. Gain some pneuma. 50% chance of success. 8,000
6 64 Attempt to cut down the tree and gain logs. Able to cut pine, birch, oak, willow, ashwood, [another].. Gain some pneuma. 75% chance of success. 23,040
7 128 Attempt to cut down the tree and gain logs. Able to cut pine, birch, and oak. Gain some pneuma. 75% chance of success. 62,720
8 256 163,840
9 512 414,720
10 1024 1,024,000
Jewel Cutting (Type-less)
Rank Pneuma Cost Effect Next Lvl Req
1 2 Attempt to cut a tier 1 gems. Quartz, Citrine, Amethyst, Red Garnet. 25% chance of success. 20
2 4 Attempt to cut a tier 1 gems. Quartz, Citrine, Amethyst, Red Garnet. 50% chance of success. 160
3 8 Attempt to cut a tier 1 gems. Quartz, Citrine, Amethyst, Red Garnet. 75% chance of success. 720
4 16 Attempt to cut a tier 2 gem. Diamond, Sapphire, Ruby, Emerald. 25% chance of success. 2,560
5 32 Attempt to cut a tier 2 gem. Diamond, Sapphire, Ruby, Emerald. 50% chance of success. 8,000
6 64 Attempt to cut a tier 2 gem. Diamond, Sapphire, Ruby, Emerald. 75% chance of success. 23,040
7 128 Attempt to cut a tier 3 gem. Black Opal, Pneuma Crystal. 25% chance of success. 62,720
8 256 Attempt to cut a tier 3 gem. Black Opal, Pneuma Crystal. 50% chance of success. 163,840
9 512 Attempt to cut a tier 3 gem. Black Opal, Pneuma Crystal. 75% chance of success. 414,720
10 1024 Attempt to cut a tier 4 gem. Acuanite, Emberstone, Terrathyst, Aeronite. 100% chance of success. 1,024,000
Jewel Cutting (Type-less)
Rank Pneuma Cost Effect Next Lvl Req
1 2 Attempt to cut a tier 1 gems. Quartz, Citrine, Amethyst, Red Garnet. 25% chance of success. 20
2 4 Attempt to cut a tier 1 gems. Quartz, Citrine, Amethyst, Red Garnet. 50% chance of success. 160
3 8 Attempt to cut a tier 1 gems. Quartz, Citrine, Amethyst, Red Garnet. 75% chance of success. 720
4 16 Attempt to cut a tier 2 gem. Diamond, Sapphire, Ruby, Emerald. 25% chance of success. 2,560
5 32 Attempt to cut a tier 2 gem. Diamond, Sapphire, Ruby, Emerald. 50% chance of success. 8,000
6 64 Attempt to cut a tier 2 gem. Diamond, Sapphire, Ruby, Emerald. 75% chance of success. 23,040
7 128 Attempt to cut a tier 3 gem. Black Opal, Pneuma Crystal. 25% chance of success. 62,720
8 256 Attempt to cut a tier 3 gem. Black Opal, Pneuma Crystal. 50% chance of success. 163,840
9 512 Attempt to cut a tier 3 gem. Black Opal, Pneuma Crystal. 7575% chance of success. 414,720
10 1024 Attempt to cut a tier 4 gem. Acuanite, Emberstone, Terrathyst, Aeronite. 100% chance of success. 1,024,000

Mastery

Each ability tracks its own mastery, which grows with the pneuma spent through it and increases that ability's power and/or reduces its cost. Every ability spends pneuma — combat, gathering, and utility alike (see Pneuma) — so mastery is measured everywhere in the same currency. Mastery is per-ability, not shared with other abilities — improving Jump does not improve Blink, even though both are "utility."

This is the same mastery mechanic Pneuma already uses for spells, generalized to apply to every ability in the game, combat and non-combat alike.

Elemental tagging

Some abilities are tagged with an element (fire, water, air, earth). Using a tagged ability contributes to that element's Affinity and can benefit from it. Abilities with no elemental tag split two ways: those that work raw pneuma directly — physical combat techniques and untyped workings like Blink — train and benefit from pure affinity (Pneuma); mundane abilities (e.g. Thieving's) interact with no affinity at all.

Grouping

Abilities are grouped bottom-up into Skills. The grouping is discovered by looking at the actual list of abilities that exist, rather than designed as a fixed taxonomy up front.