Combat

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Revision as of 01:53, 17 August 2026 by Bembi (talk | contribs)
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Combat in BTScape is a 400ms tick based system where combatants automatically strike one another

Stats

Health - Measure of vitality, death when no health.

Pneuma- Measure of power or stamina. Performing actions require pneuma.

Damage - Amount of hurt

Ticks - Measurement of system time. 1 tick is 400ms.

Element Type - Fire, Water, Air, Earth

Abilities - cast-able actions with different effects. Abilities can deal type or type-less damage or combinations of typed damage.

Affinity - Resistance to element type.

Combat Damage Calculation