Combat: Difference between revisions
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Combat in | Combat in BTScape is a 400ms tick based system where combatants automatically strike one another | ||
== Stats == | |||
Health - Measure of vitality, death when no health. | |||
Pneuma- Measure of power or stamina. Performing actions require pneuma. | |||
Damage - Amount of hurt | |||
Ticks - Measurement of system time. 1 tick is 400ms. | |||
Element Type - Fire, Water, Air, Earth | |||
Abilities - cast-able actions with different effects. Abilities can deal type or type-less damage or combinations of typed damage. | |||
Affinity - Resistance to element type. | |||
== Combat Damage Calculation == | |||
Revision as of 01:53, 17 August 2026
Combat in BTScape is a 400ms tick based system where combatants automatically strike one another
Stats
Health - Measure of vitality, death when no health.
Pneuma- Measure of power or stamina. Performing actions require pneuma.
Damage - Amount of hurt
Ticks - Measurement of system time. 1 tick is 400ms.
Element Type - Fire, Water, Air, Earth
Abilities - cast-able actions with different effects. Abilities can deal type or type-less damage or combinations of typed damage.
Affinity - Resistance to element type.