Combat: Difference between revisions

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Combat in [BTSCAPE] is a tick based system
Combat in BTScape is a 400ms tick based system where combatants automatically strike one another


== Stats ==
Health - Measure of vitality, death when no health.


== '''Abilities''' ==
Pneuma- Measure of power or stamina. Performing actions require pneuma.  
Abilities in BTScape are used by spending Pneuma. The amount of Pneuma needed spends on the ability and it's level.  


Level Requirement Formula: 10n²·2ⁿ
Damage - Amount of hurt
{| class="wikitable"
 
|+Cleave
Ticks - Measurement of system time. 1 tick is 400ms.  
!Rank
 
!Pneuma Cost
Element Type - Fire, Water, Air, Earth
!Effect
 
!Next Lvl Req
Abilities - cast-able actions with different effects. Abilities can deal type or type-less damage or combinations of typed damage.
|-
 
|1
Affinity - Resistance to element type.
|2
 
|Next swing will attack all tiles with normal damage. Individual hits can miss.
== Combat Damage Calculation ==
|20
|-
|2
|4
|Next swill will attack all tiles with +1 damage. Individual hits can miss.
|160
|-
|3
|8
|
|720
|-
|4
|16
|
|2,560
|-
|5
|32
|
|8,000
|-
|6
|64
|
|23,040
|-
|7
|128
|
|62,720
|-
|8
|256
|
|163,840
|-
|9
|512
|
|414,720
|-
|10
|1024
|
|1,024,000
|}

Revision as of 01:53, 17 August 2026

Combat in BTScape is a 400ms tick based system where combatants automatically strike one another

Stats

Health - Measure of vitality, death when no health.

Pneuma- Measure of power or stamina. Performing actions require pneuma.

Damage - Amount of hurt

Ticks - Measurement of system time. 1 tick is 400ms.

Element Type - Fire, Water, Air, Earth

Abilities - cast-able actions with different effects. Abilities can deal type or type-less damage or combinations of typed damage.

Affinity - Resistance to element type.

Combat Damage Calculation